12/3/2023 0 Comments Obs studio blur filter![]() ![]() ![]() Dynamic Mask no longer self-references and double-frees its Input mask Several code modernization cycles later, this is now fixed and Shader Texture Inputs immediately update as expected - while also no longer keeping stale references around, so your Scene Collections are safe again. This resulted in Shader Texture Inputs keeping stale references around and requiring an OBS Studio restart to actually update. □ Fixes Shader Texture Inputs no longer corrupt Scene Collectionsįor quite some time, Shader Texture Inputs were haunted by ghosts from the past, also known as work-arounds and deprecated code. This should hopefully speed up the process to a stable release significantly, as we no longer have to worry about the problematic features dragging us down. Stable releases will no longer contain Experimental or Unstable features, and Candidate releases will no longer contain Experimental features. Unstable and Experimental features are no longer shipped with all ReleasesĪs Experimental and Unstable features are causing the vast majority of stability issues, we've decided to split the releases by their actual stability. The further left you go, the more up-to-date things will be, but you sacrifice stability and safety. The further right you go in that graph, the more stable software is supposed to be, at the cost of new features and changes. To solve this I've adopted a new release process now available in StreamFX, which follows the usual development cycle of Software itself: Alpha -> Beta -> Candidate -> Release. The old two stage system didn't work out quite as I'd have hoped: It didn't communicate the dangers of Testing well, and did not differentiate between different stability levels. What's Changed New Release process: Alpha -> Beta -> Candidate -> Release! System Libraries must match chosen Ubuntu version! Microsoft Visual C/C++ Redistributable 2017-2022 Required Instruction Sets: x86-64-v2, AVX, BMI1, BMI2, F16C, FMA, MOVBEĪny ARM64-v8.5-A compatible: Apple M1 Series or betterĭirectX 11 / OpenGL 3 capable, Shader Model 4, 4 GiB VRAM (total) or more Please ensure that you have read and verified both before asking for help, as many issues can be fixed by reading both of them in their entirety.Īny x86-64-v3 compatible: AMD Excavator Series, Intel Haswell Series or better The installation of StreamFX requires that you follow certain instructions, as well as fulfill a minimum hardware and software requirement. Please read the Installation Guide and System Requirements! Even as little as 1€ per month matters a lot, plus you get a number of benefits! System Requirements If you use any feature of StreamFX, please consider supporting StreamFX via Patreon. Maintaining a project like StreamFX requires time and money, of which both are in short supply. Please use the Stable production-ready release if you do not wish to encounter unusual problems. Additionally, the project and its maintainers are not interested in any bugs, crashes or freezes found by using these releases, as we have enough automated tests to cover most functionality. They are offered with no warranty or guarantees and the StreamFX project and its maintainers explicitly reject any responsibilities for damages or unexpected changes resulting from the use of these releases. These releases are offered to Supporters with (early-)access to releases, and are not meant for Production usage. ⚠️Pre-Releases are not meant for Production usage! ⚠️
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